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Terran
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PostSubject: Ghostbusters   Tue Feb 15, 2011 5:35 pm








Last edited by The Architect on Fri Mar 04, 2011 1:57 am; edited 3 times in total
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PostSubject: Re: Ghostbusters   Wed Feb 16, 2011 7:21 am

[Marshmallow Man;OAWjMwhjITEbOOeTiOLBJXLTdiA][Equip;Pk5hHdyqUzGdoKSF/cGpnm/cGZYpFdGpt6+cGZYd/cGZYB]
[Raymond Stantz;OAWjMwhjIPEbHn3U0tESuLzyJA][Equip;Pk5hHNzqUzGNpKSFDNHpnmDNHZYpFNHpt6CNHZYdDNHZYB]
[Peter Venkman;OAWiMwi8QsdceTR3SQAsMNuA][Equip;Pk5hHNzqUzGNpKSFDNHpnmDNHZYpFNHpt6CNHZYdDNHZYB]
[Egon Spengler;OAWiMwi8QsdceTR3SQAsMvcA][Equip;Pk5hHNzqUzGNpKSFDNHpnmDNHZYpFNHpt6CNHZYdDNHZYB]
[Winston Zeddemore;OAWiMwi8QsdceTR3SQAsMxcA][Equip;Pk5hHNzqUzGNpKSFDNHpnmDNHZYpFNHpt6CNHZYdDNHZYB]
[Zuul;OAOjEyiKJOW7o5krlkcn2DTmJA][Equip;PkpxUvaTkiqIo1I90Mo1IDLro1IvVHo1IDrLo1INFA]
[Key Master;OwUUMw2+G4SvVWaNggE+DtEmA2EA][Equip;Pk5hnWgwlSakkiWXqEhyINxMjyIBLbiyIvSdgyIBrthyI9E]
[Gate Keeper;OwIT8SIjz4mCcmrc4l0mcEA][Equip;Pk5hnegwlSakkjWXqAnzILxEnzIBLZizI1S/mzIBrDnzI9E]
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PostSubject: Re: Ghostbusters   Mon Mar 07, 2011 2:55 pm

Marshmallow Man -

Raymond Stantz -

Peter Venkman -

Egon Spengler -

Winston Zeffemore -

Zuul - Even though the focus of this build is to heal,  stacks up a lot of damage over time. Use it as much as you can within safety limits. If energy is a problem, use  as a main heal. + work as your antispike reaction combo. If your team is getting worn down and you need an emergency heal, use  like you would an infuse. Normally, try and focus on  and  for lighter heals, while reserving  for danger zones when an ally is under 50% HP. There are several tricks with your spirit. Firstly, recast  on recharge, fit it in as much as you safely can. Follow it up as soon as possible with a . every 10-15 seconds, you can use another  on it to begin recieving an energy gain. Right before you cast , [spirit syphon] it, then [spirit syphon] the new [empowerment[ again immediately after. You can gain a lot of energy this way. You can gain a lot of energy by looking for enemy spirits as well, and [spirit siphon]ing them also.  and  don't just give you bonuses for your skills, they also buff your armor, health and energy. Try to keep them both up at all times. If you desperately need to do an aoe antispike while  still recharging, it's ok to drop it, but it comes at a cost. You can also do a double  drop for a massive teamwide antispike and give your monks a rest. Try to beat everyone else to resurrecting Monks if you safely can inbetween heals. Cancel/cast by tapping forward if you run out of time and need to antispike before you get them up. If you get them up, you give them 100% energy and give your team a second wind. Use  as needed.

Key Master - This is a fast casting healer. Use  as your antispike,  as a pre-prot and a set and forget heal,  on both monks as a pre-prot if the enemy is using knockdown. Use  to remove important hexes in-between heals. Don't be scared of getting close to your opponent to trigger . It can be combined with  for massive energy gain. When in  mode, be sure you're close to your opponent to get the most ouf of , and spam your 1/4 cast time spells  to get all your energy back to maximum in seconds. When antispiking, there are 2 ways to do it. Due to the hidden 0.75 second aftercast delay to all spells, you will get the fastest heals by casting glimmer twice in a row.  +  will trigger in 1.25 seconds.  +  +  will put a 0.5 second aftercast delay inbetween your 2 s. For a quarter of a second, you will have a weaker heal. It's not much, but during a good spike, it can mean the difference between a save and a death. Play around with the two combos and recognize the timing difference.  +  vs  +  + . Knowing when to go into  mode is key. You can cast it on recharge, or save it until you need to do a big heal spam at low energy. Casting  it on recharge can lead you into wasting a lot of free energy at a critical moment, finding yourself drained later when you need it. Do not let your energy get below 10 without casting divine spirit, and make sure you have a fresh  on first.  requires good decision making to use correctly. You can even use it in your high energy weapon set, then switch back to your main weapon set to get your energy back to full before  ends. This build is strong vs interrupts. Be careful not to get your  caught by .

Gate Keeper - Not only do you need to use  mode properly, there are many other uncommon mechanics involved with running this build. As a Boon Prot, you need to know how to conserve energy and prioritise heals much more than other builds. Keep  on always, and be sure to immediately re-cast it if it gets stripped. If you don't pay attention to this, your heals will be crap and everyone will die fast. With  on,  and  make what I call the best anti-spike in the game. Try doing them in that order, on a deep wounded target with many conditions and low HP, and you will see why I call it that. Before the recent nerf of , you could alternate  and  back and forth all day as you need. That loop is now nerfed, but the build is still powerful.  and tanking hexes will feed your  to turn you into a heal powerhouse. This build is very strong against teams like  spike. There is a trick you can do with this build while in  mode. Wait until you have 10 energy, then use . Spam your 1/4 cast time heals and notice that the -1 penalty from  is negated, because it cannot take your energy below 0. By the time  mode ends, you will have completed a great deal of power heals, and  will have helped you regain a great deal of energy in the process. With a Boon Prot, there is a neccessary skill and technique that almost noone knows about these days. It involves . Whenever you cast a spell, especially , follow it up with signet of devotion. If the target doesn't need a heal by the time it's almost cast, tap forward to cancel it and recast it again immediately. I call this a cancel/cast. By doing this, you can get a lot of free heals in and conserve a great deal of energy. And due to  being a signet, there is no aftercast delay. Try doing  +  + , and notice how fast the second  heals after . The after effect of triggering  further cuts down the heal time delay while casting . Most players consider signet of devotion as being crap, but they simply dont understand it and the mechanics involved. You can even use  to pull interrupts and avoid them via cancel/cast. This build is strong vs interrupts, and anti-Monk builds like  make it stronger. What doesn't kill you, makes you stronger.
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PostSubject: Re: Ghostbusters   

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Ghostbusters
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