Terran Admin

Posts: 766 Join date: 2011-02-16 Age: 93 Location: Terrestrial
 | Subject: GW1: PvP Fort Aspenwood Guide Sun Jun 19, 2011 7:18 am | |
| Mechanics of the game - This is a 'Zerg rush' type of map. Luxons rush the base, while Kurzicks defend. The match is determined by the survival or defeat of Gunther.
- Each side consists of 8 random players.
- Defeating NPC's will capture their shrine or open their gate.
- Contrary to popular belief, this map is sided in favor of Luxons.
- Resurrection timer is only 6 seconds.
The objective for Kurzicks is to keep Gunther alive.- Monks are critical here. Choose a gate NPC, and keep him alive for as long as you can. This prevents the Luxons from progressing forward. The Turtles will make this difficult, so be prepared for their seige. Time your heals immediately after a seige, to prevent the NPC from dying. Make sure the NPC is healed fully immediately before the seige.
- Kill Turtles as early as you can, but leave the Warrior NPC's alive. The Turtles don't respawn until all the Warrior NPC's are dead.
- Don't run Amber unless you're close enough. You're better off defending gates than taking many times longer to repair them. A good way to run Amber is to push the Luxons back, bomb the mines and run an amber after capturing it.
- If you can cap all the Luxon shrines quickly, do it. This will prevent them from sending turtles out, and push them back a long way every time they respawn. But don't get left outside while they are inside your base killing Gunther. Get back in and help as soon as you're needed, and bring an amber back with you if you can.
- Watch for bomber builds designed to bulldoze gates. These are your biggest threat. Do what you can to prevent them from bombing a gate.
- When you die, use the teleporter to get back outside quickly. If you die while defending Gunther, just run down the hill, you're right next to him. If you're a monk, be especially quick to run back to heal Gunther and his Gatekeepers when you respawn.
Common problems and misconceptions.- Don't kill all the Luxon Warriors. Leaving at least one of them alive will prevent their Turtles from respawning.
- Your job is to defend Gunther, not run around outside killing players for ego kills. If you're needed inside, get back in asap.
The objective for Luxons is to kill Gunther.- To reach Gunther, you need to break down the gates by killing the NPC's that guard them.
- You respawn at the closest shrine, which is usually the mines. If there are no mines captured, you will respawn further back. If that happens, recapture a mine on the way through. Don't run back to capture it, it's faster to rush the gates and die trying, respawn, then recapture it on the way back. Always push forward.
- Speak to the commanders to deploy Turtles to help push the gates open. Don't wait for the turtles, they are deliberately slow so that you lose if you wait for them. They're also very easy for Kurzick players to stall. You need to push ahead and open the gates yourself. The Turtles are there to help you push forward, not to do it for you.
- Don't use defensive builds. Death means very little here, you only need to survive long enough to clear a gate. Luxons need to be on the offensive.
- Don't run anti-player/utility builds. If you can spare a useful utility in your build, fine. But don't go overboard. Useful utility skills are
 | | | | 
 Core PvE only | Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8..20 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) (Attrib: Death Magic) |
| | | | |
to prevent Kurzick Monks from tanking a gate NPC, and  | | | | 
 Prophecies PvE only | Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty. |
| | | | |
to use on gate bulldozers to give them a second chance with extra damage.
- Don't rely on Martial weapons (Axe, Sword, Hammer, Bow, Spear, Scythe, Daggers). If you're a Martial class, use a build that allows you to bomb a gate without relying on your weapon. Some examples of this is to run Elementalist on your secondary profession, for skills like
 | | | | 
 Prophecies PvE only | Mark of Rodgort Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10..35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1..4 seconds. (Attrib: Fire Magic) |
| | | | |
 | | | | 
 Core PvE only | Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5..35 fire damage each second. (Attrib: Fire Magic) |
| | | | |
 | | | | 
 Factions PvE only | Bed of Coals Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Attrib: Fire Magic) |
| | | | |
 | | | | 
 Core PvE only | Inferno Spell. All adjacent foes are struck for 30..135 fire damage. (Attrib: Fire Magic) |
| | | | |
, or Ritualist for spells like  | | | | 
 Factions PvE only | Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..135 lightning damage. (Attrib: Channeling Magic) |
| | | | |
 | | | | 
 Factions PvE only | Ancestors' Rage Enchantment Spell. For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage. (Attrib: Channeling Magic) |
| | | | |
, or even Monk spells like  | | | | 
 Factions PvE only | Ray of Judgment Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30..105 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3..9 seconds. (Attrib: Smiting Prayers) |
| | | | |
 | | | | 
 Factions PvE only | Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second. (Attrib: Smiting Prayers) |
| | | | |
 | | | | 
 Prophecies PvE only | Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second. (Attrib: Smiting Prayers) |
| | | | |
. Martial professions can use skills like  | | | | 
 Core PvE only | Hundred Blades- 8
 - 5
 Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: Swordsmanship) |
| | | | |
to bypass the anti-melee hexes from the NPC's and Kurzick players.
Common problems and misconceptions.- The Luxon side is often plagued with idiots who ignore the game objectives and run around aimlessly chasing players around for ego kills. This achieves absolutely nothing and makes them a dead weight to the team. Sometimes a player doesn't know any better (which is understandable), but most of the time they do know better. Casual players who like to role play being 'leet' do this frequently. Some of them have been playing for years and still don't learn the bare basics. Because of this, less than half of the team in a typical match contributes to a win. Attacking players is a complete waste of time here. Just because you can, doesn't mean you should. If you're out attacking a Kurzick Monk while your teammates are trying to bomb a gate, you're only helping the kurzicks win. Attacking Monks is worse than being afk. If you kill one, he respawns a few seconds later, and he's right back where you killed him via the teleporter. This is especially true when you're fighting at Gunther. Killing players does not make them go away. All you're doing is giving them full energy again.
- Full healers are a bad idea here. Some players like to stay with a turtle and keep it alive, but that doesn't work. You're needed up front with the players who are bulldozing the gates. A monk can still use
 | | | | 
 Core PvE only | Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
| | | | |
 | | | | 
 Factions PvE only | Ray of Judgment Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30..105 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3..9 seconds. (Attrib: Smiting Prayers) |
| | | | |
and heal at the same time. Death means little here, what you need is bulldozer damage.
- You don't need all the shrines on the outside. You only need one or two mines. Don't waste your time on the outside, you need to be inside rushing the gates. If you can quickly retake a turtle shrine, go for it, but don't take long. Get back inside as soon as possible and push your way to Gunther.
NPC's |
Critical Kurzick allies | Critical Luxon allies |
Gunther mob
 | |  | | | | 
 Core PvE only | "Charge!"- 20
 - 5
 Elite Shout. For 5..11 seconds, all allies within earshot move 33% faster. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | "Watch Yourself!"- 4
 - 4
 Shout. Party members within earshot gain +5..25 armor for 10 seconds. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | Endure Pain- 30
 - 5
 Skill. For 7..18 seconds you have an additional 90..300 Health. (Attrib: Strength) |
| | | | |
 | | | | 
 Factions PvE only | Protector's Defense- 30
 - 5
 Skill. For 5..11 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
| |
| | Master Architect Gunther |
 | |  | | | | 
 Factions PvE only | Jamei's Gaze Spell. Heal target other ally for 35..180 Health. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
| | | | |
| |
| | Gatekeeper Poletski (purple) |
 | |  | | | | 
 Factions PvE only | Jamei's Gaze Spell. Heal target other ally for 35..180 Health. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
| | | | |
| |
| | Gatekeeper Radik (orange) |
|
Turtle mob
 | |  | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
 | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
 | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
| |
| | Seige Turtle |
 | |  | | | | 
 Factions PvE only | "Coward!"- 6
 Elite Shout. If target foe is moving, that foe is knocked down. |
| | | | |
 | | | | 
 Factions PvE only | Auspicious Blow- 8
 Hammer Attack. If Auspicious Blow hits, you strike for +5..20 damage. If it hits a foe suffering from Weakness you gain 3..8 Energy. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Berserker Stance- 20
 - 5
 Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Healing Signet- 4
 - 2
 Signet. You gain 40..152 Health. You have -40 armor while using this skill. (Attrib: Tactics) |
| | | | |
 | | | | 
 Factions PvE only | Renewing Smash- 20
 - 10
 Hammer Attack. If it hits, Renewing Smash deals +5..20 damage and all of your Warrior Stances are recharged. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Staggering Blow- 6
 Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5..20 seconds. (Attrib: Hammer Mastery) |
| | | | |
| |
| | Luxon Warrior |
 | |  | | | | 
 Factions PvE only | "Coward!"- 6
 Elite Shout. If target foe is moving, that foe is knocked down. |
| | | | |
 | | | | 
 Factions PvE only | Auspicious Blow- 8
 Hammer Attack. If Auspicious Blow hits, you strike for +5..20 damage. If it hits a foe suffering from Weakness you gain 3..8 Energy. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Berserker Stance- 20
 - 5
 Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Healing Signet- 4
 - 2
 Signet. You gain 40..152 Health. You have -40 armor while using this skill. (Attrib: Tactics) |
| | | | |
 | | | | 
 Factions PvE only | Renewing Smash- 20
 - 10
 Hammer Attack. If it hits, Renewing Smash deals +5..20 damage and all of your Warrior Stances are recharged. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Staggering Blow- 6
 Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5..20 seconds. (Attrib: Hammer Mastery) |
| | | | |
| |
| | Luxon Warrior |
 | |  | | | | 
 Factions PvE only | "Coward!"- 6
 Elite Shout. If target foe is moving, that foe is knocked down. |
| | | | |
 | | | | 
 Factions PvE only | Auspicious Blow- 8
 Hammer Attack. If Auspicious Blow hits, you strike for +5..20 damage. If it hits a foe suffering from Weakness you gain 3..8 Energy. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Berserker Stance- 20
 - 5
 Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Healing Signet- 4
 - 2
 Signet. You gain 40..152 Health. You have -40 armor while using this skill. (Attrib: Tactics) |
| | | | |
 | | | | 
 Factions PvE only | Renewing Smash- 20
 - 10
 Hammer Attack. If it hits, Renewing Smash deals +5..20 damage and all of your Warrior Stances are recharged. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Staggering Blow- 6
 Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5..20 seconds. (Attrib: Hammer Mastery) |
| | | | |
| |
| | Luxon Warrior |
 | |  | | | | 
 Factions PvE only | "Coward!"- 6
 Elite Shout. If target foe is moving, that foe is knocked down. |
| | | | |
 | | | | 
 Factions PvE only | Auspicious Blow- 8
 Hammer Attack. If Auspicious Blow hits, you strike for +5..20 damage. If it hits a foe suffering from Weakness you gain 3..8 Energy. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Berserker Stance- 20
 - 5
 Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Healing Signet- 4
 - 2
 Signet. You gain 40..152 Health. You have -40 armor while using this skill. (Attrib: Tactics) |
| | | | |
 | | | | 
 Factions PvE only | Renewing Smash- 20
 - 10
 Hammer Attack. If it hits, Renewing Smash deals +5..20 damage and all of your Warrior Stances are recharged. (Attrib: Hammer Mastery) |
| | | | |
 | | | | 
 Core PvE only | Staggering Blow- 6
 Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5..20 seconds. (Attrib: Hammer Mastery) |
| | | | |
| |
| | Luxon Warrior |
|
Kurzick capture points | Luxon capture points |
Amber mine
| | | | | Ritualist / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
| | | | |
 | | | | 
 Factions PvE only | Displacement Binding Ritual. Create a level 1..10 Spirit. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 30..60 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Pain Binding Ritual. Create a level 1..8 Spirit. This Spirit's attacks deal 5..30 damage. This Spirit dies after 30..150 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Painful Bond Hex Spell. For 10..20 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..20 damage whenever hit by a Spirit's attack. (Attrib: Channeling Magic) |
| | | | |
| |
| | Kurzick mine cleanser |
| | | | | Ritualist / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
| | | | |
 | | | | 
 Factions PvE only | Displacement Binding Ritual. Create a level 1..10 Spirit. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 30..60 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Pain Binding Ritual. Create a level 1..8 Spirit. This Spirit's attacks deal 5..30 damage. This Spirit dies after 30..150 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Painful Bond Hex Spell. For 10..20 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..20 damage whenever hit by a Spirit's attack. (Attrib: Channeling Magic) |
| | | | |
| |
| | Kurzick mine cleanser |
Refined Amber mine
| | | | | Ritualist / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
| | | | |
 | | | | 
 Factions PvE only | Displacement Binding Ritual. Create a level 1..10 Spirit. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 30..60 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Pain Binding Ritual. Create a level 1..8 Spirit. This Spirit's attacks deal 5..30 damage. This Spirit dies after 30..150 seconds. (Attrib: Communing) |
| | | | |
 | | | | 
 Factions PvE only | Painful Bond Hex Spell. For 10..20 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..20 damage whenever hit by a Spirit's attack. (Attrib: Channeling Magic) |
| | | | |
| |
| | Kurzick mine cleanser |
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
Purple command point
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Melandru's Shot- 7
 - 10
 Elite Bow Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Kurzick Ranger |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
Orange command point
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Melandru's Shot- 7
 - 10
 Elite Bow Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Kurzick Ranger |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
|
Amber mine
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Luxon Longbow |
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Luxon Longbow |
Refined Amber mine
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Luxon Longbow |
 | |  | | | | 
 Core PvE only | Healing Breeze Enchantment Spell. For 10 seconds, target ally gains +3..9 Health regeneration. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Factions PvE only | Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30..180 points. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Factions PvE only | Signet of Rejuvenation- 8
 - 1
 Signet. Heal target ally for 15..75. If target ally is casting a spell or attacking, that ally is healed for an additional 15..75 Health. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Core PvE only | Word of Healing Elite Spell. Heal target other ally for 15..100 Health. Heal for an additional 15..100 Health if that ally is below 50% Health. (Attrib: Healing Prayers) |
| | | | |
| |
| | Luxon Monk |
Purple command point
 | |  | | | | 
 Core PvE only | Barrage- 1
 - 5
 Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1..16 damage if they hit. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Splinter Shot- 5
 - 10
 Bow Attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Troll Unguent Skill. For 10 seconds, you gain +3..10 Health regeneration. (Attrib: Wilderness Survival) |
| | | | |
 | | | | 
 Core PvE only | Whirling Defense- 60
 - 10
 Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. (Attrib: Expertise) |
| | | | |
| |
| | Purple Commander |
 | |  | | | | 
 Core PvE only | Healing Breeze Enchantment Spell. For 10 seconds, target ally gains +3..9 Health regeneration. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
| | | | |
 | | | | 
 Factions PvE only | Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range. (Attrib: Healing Prayers) |
| | | | |
| |
| | Luxon Priest |
Orange command point
 | |  | | | | 
 Core PvE only | Barrage- 1
 - 5
 Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1..16 damage if they hit. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Splinter Shot- 5
 - 10
 Bow Attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Troll Unguent Skill. For 10 seconds, you gain +3..10 Health regeneration. (Attrib: Wilderness Survival) |
| | | | |
 | | | | 
 Core PvE only | Whirling Defense- 60
 - 10
 Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. (Attrib: Expertise) |
| | | | |
| |
| | Orange Commander |
 | |  | | | | 
 Core PvE only | Healing Breeze Enchantment Spell. For 10 seconds, target ally gains +3..9 Health regeneration. (Attrib: Healing Prayers) |
| | | | |
 | | | | 
 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
| | | | |
 | | | | 
 Factions PvE only | Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range. (Attrib: Healing Prayers) |
| | | | |
| |
| | Luxon Priest |
|
|
Kurzick base defences |
Purple gate 1
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
Behind purple gate 1
 | |  | | | | 
 Core PvE only | "Watch Yourself!"- 4
 - 4
 Shout. Party members within earshot gain +5..25 armor for 10 seconds. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | Power Attack- 3
 - 5
 Melee Attack. If this attack hits, you strike for +10..40 damage. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Savage Slash Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1..40 extra damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Seeking Blade- 4
 - 5
 Sword Attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..20 damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Sever Artery- 4
 Sword Attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Attrib: Swordsmanship) |
| | | | |
| |
| | Kurzick Warrior |
 | |  | | | | 
 Factions PvE only | Complicate Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..16 seconds. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..10 Energy. (Attrib: Inspiration Magic) |
| | | | |
 | | | | 
 Core PvE only | Mind Wrack Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..90 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Core PvE only | Power Spike Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30..120 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Psychic Instability Elite Hex Spell. For 5..20 seconds, anytime target foe is interrupted that foe is knocked down. (Attrib: Domination Magic) |
| | | | |
| |
| | Kurzick Mesmer |
 | |  | | | | 
 Factions PvE only | Complicate Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..16 seconds. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..10 Energy. (Attrib: Inspiration Magic) |
| | | | |
 | | | | 
 Core PvE only | Mind Wrack Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..90 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Core PvE only | Power Spike Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30..120 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Psychic Instability Elite Hex Spell. For 5..20 seconds, anytime target foe is interrupted that foe is knocked down. (Attrib: Domination Magic) |
| | | | |
| |
| | Kurzick Mesmer |
Purple gate 2
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
Behind purple gate 2
 | |  | | | | 
 Factions PvE only | Dark Prison Hex Spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 33% slower. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5..30 damage if it hits. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Iron Palm Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Viper's Defense- 10
 - 5
 Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds. (Attrib: Shadow Arts) |
| | | | |
| |
| | Kurzick Assassin |
 | |  | | | | 
 Factions PvE only | Dark Prison Hex Spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 33% slower. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5..30 damage if it hits. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Iron Palm Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Viper's Defense- 10
 - 5
 Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds. (Attrib: Shadow Arts) |
| | | | |
| |
| | Kurzick Assassin |
Base courtyard
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Melandru's Shot- 7
 - 10
 Elite Bow Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Kurzick Ranger |
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Melandru's Shot- 7
 - 10
 Elite Bow Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Kurzick Ranger |
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
|
POrange gate 1
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
Behind orange gate 1
 | |  | | | | 
 Factions PvE only | Dark Prison Hex Spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 33% slower. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5..30 damage if it hits. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Iron Palm Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Viper's Defense- 10
 - 5
 Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds. (Attrib: Shadow Arts) |
| | | | |
| |
| | Kurzick Assassin |
 | |  | | | | 
 Factions PvE only | Dark Prison Hex Spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 33% slower. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5..30 damage if it hits. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Iron Palm Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
| | | | |
 | | | | 
 Factions PvE only | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: Dagger Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Viper's Defense- 10
 - 5
 Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds. (Attrib: Shadow Arts) |
| | | | |
| |
| | Kurzick Assassin |
 | |  | | | | 
 Factions PvE only | Bestial Fury- 10
 - 10
 Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Attrib: Beast Mastery) |
| | | | |
 | | | | 
 Factions PvE only | Melandru's Shot- 7
 - 10
 Elite Bow Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Pin Down- 15
 - 15
 Bow Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Core PvE only | Power Shot- 6
 - 10
 Bow Attack. If Power Shot hits, you strike for +10..25 damage. (Attrib: Marksmanship) |
| | | | |
 | | | | 
 Factions PvE only | Sundering Attack- 3
 - 10
 Bow Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. (Attrib: Marksmanship) |
| | | | |
| |
| | Kurzick Ranger |
Orange gate 2
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
| | | | | Necromancer / No Profession | |
| | | | |
 | |  | | | | 
 Factions PvE only | Defile Enchantments Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them. (Attrib: Curses) |
| | | | |
 | | | | 
 Core PvE only | Plague Signet- 4
 - 1
 Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Reckless Haste Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: Curses) |
| | | | |
 | | | | 
 Factions PvE only | Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Attrib: Death Magic) |
| | | | |
| |
| | Kurzick Necromancer |
Behind orange gate 2
 | |  | | | | 
 Core PvE only | "Watch Yourself!"- 4
 - 4
 Shout. Party members within earshot gain +5..25 armor for 10 seconds. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | Power Attack- 3
 - 5
 Melee Attack. If this attack hits, you strike for +10..40 damage. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Savage Slash Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1..40 extra damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Seeking Blade- 4
 - 5
 Sword Attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..20 damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Sever Artery- 4
 Sword Attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Attrib: Swordsmanship) |
| | | | |
| |
| | Kurzick Warrior |
 | |  | | | | 
 Core PvE only | "Watch Yourself!"- 4
 - 4
 Shout. Party members within earshot gain +5..25 armor for 10 seconds. (Attrib: Tactics) |
| | | | |
 | | | | 
 Core PvE only | Power Attack- 3
 - 5
 Melee Attack. If this attack hits, you strike for +10..40 damage. (Attrib: Strength) |
| | | | |
 | | | | 
 Core PvE only | Savage Slash Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1..40 extra damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Seeking Blade- 4
 - 5
 Sword Attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..20 damage. (Attrib: Swordsmanship) |
| | | | |
 | | | | 
 Core PvE only | Sever Artery- 4
 Sword Attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Attrib: Swordsmanship) |
| | | | |
| |
| | Kurzick Warrior |
Green gate
 | |  | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
 | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
 | | | | 
 Core PvE only | Claim Resource- 5
 Skill. Claim Resource is used by various NPCs throughout the missions of the game and in PvP for numerous things. The skill's title basically explains what it does - the NPC casting it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship. |
| | | | |
| |
| | Kurzick Juggernaut |
| | | | | Elementalist / No Profession | |
| | | | |
 | |  | | | | 
 Core PvE only | Obsidian Flame Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Factions PvE only | Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: Earth Magic) |
| | | | |
 | | | | 
 Core PvE only | Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: Earth Magic) |
| | | | |
| |
| | Kurzick Elementalist |
 | |  | | | | 
 Factions PvE only | Complicate Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..16 seconds. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..10 Energy. (Attrib: Inspiration Magic) |
| | | | |
 | | | | 
 Core PvE only | Mind Wrack Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..90 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Core PvE only | Power Spike Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30..120 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Psychic Instability Elite Hex Spell. For 5..20 seconds, anytime target foe is interrupted that foe is knocked down. (Attrib: Domination Magic) |
| | | | |
| |
| | Kurzick Mesmer |
 | |  | | | | 
 Factions PvE only | Complicate Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..16 seconds. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..10 Energy. (Attrib: Inspiration Magic) |
| | | | |
 | | | | 
 Core PvE only | Mind Wrack Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..90 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Core PvE only | Power Spike Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30..120 damage. (Attrib: Domination Magic) |
| | | | |
 | | | | 
 Factions PvE only | Psychic Instability Elite Hex Spell. For 5..20 seconds, anytime target foe is interrupted that foe is knocked down. (Attrib: Domination Magic) |
| | | | |
| |
| | Kurzick Mesmer |
|
|
|