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Terran
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Posts : 811
Join date : 2011-02-15
Age : 99
Location : Terrestrial

PostSubject: Conditions   Mon Oct 24, 2011 6:02 am

Damage
Debuff
Slowdown
Shutdown

Bleeding

Target loses health over a constant amount over time. Stackable (up to 9 times).

vulnerability

Causes the target to take more damage.

Crippled

Target moves slower and is unable to dodge.

Blind

Causes the target's next attack to miss.

Poison

Target loses health over a constant amount over time. Stackable.

Weakness

Reduces damage dealt by 20%.

Chilled

Target moves approximately one third speed and is unable to dodge. Skills already recharging take additional time to recharge.

Immobilized

Target movement is hindered and is unable to dodge.

Burning

Target loses health over a constant amount over time. Stackable.

Fear

Causes the target to run directly away from the caster.
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