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Terran
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PostSubject: Final Fantasy Knights of the Round   Tue Feb 15, 2011 5:33 pm






(ele was nerfed in the dervish update, fix coming soon)


Last edited by The Architect on Fri Mar 04, 2011 1:41 am; edited 4 times in total
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PostSubject: Re: Final Fantasy Knights of the Round   Wed Feb 16, 2011 7:20 am

(ele was nerfed in the dervish update, fix coming soon)
[Ixion;OgVCgMzDg+bUOWCCAkhoIcA][Equip;Pk5xiMzaUDfMpKSFH0EpnGY0EJY5RcFJVKC0EJYNM0EpHA]
[Phoenix;OgdToYG/nZIeL4FBDkhAosiLAA][Equip;Pk5hnugwlSakklWXq8glI90AjlIBLVirInSRglIBrlhlI9A]
[Shiva;OgVDM5ycOqjpBzwsK6uGKRoB][Equip;Pk5hjUyaUDgUoKS1HUEpn2YUEJY5ScFpV6CUEJY9MUEpHA]
[Titan;OgBCkMzSqz0qirgMtiAkKA][Equip;Pk5hbeEgjSa6jDVvr6gjI90CjzIDLRi7IrSTgzIDrjhjI9A]
[Kirin;OwUTMSHDzh67SwrGklg13E8QAA][Equip;Pk5BkkyqFTgko6dlIkGpnmZkGJY5TkGJWqDkGJYtNkGpJA]
[Alexander;OwUUMw2+G4SvVWaNggE+DtEmA2EA][Equip;Pk5hnOhwlSakkpWXqAhyINxIjyIBLbiyIvSZgyIBr7myI9E]
[Carbuncle;OwIT8SIjz4mCcmrc4l0mcEA][Equip;Pk5hnegwlSakkjWXqAnzILxEnzIBLZizI1S/mzIBrDnzI9E]
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PostSubject: Re: Final Fantasy Knights of the Round   Mon Mar 07, 2011 3:03 pm

Ifrit -

Ixion - Keep your  up at all times. Before battle, precast , and use it on  before they get a chance to strip it. Your combo should go like this - . After that, you will lose your arcane echo, and are free to use  and  as needed. As soon as you get  back, do your double  combo again. The damage is brutal and will take down practically anything in no time. Don't hold back when using this build, play offensively.

Phoenix -

Shiva -

Titan -

Kirin -

Alexander - This is a fast casting healer. Use  as your antispike,  as a pre-prot and a set and forget heal,  on both monks as a pre-prot if the enemy is using knockdown. Use  to remove important hexes in-between heals. Don't be scared of getting close to your opponent to trigger . It can be combined with  for massive energy gain. When in  mode, be sure you're close to your opponent to get the most ouf of , and spam your 1/4 cast time spells  to get all your energy back to maximum in seconds. When antispiking, there are 2 ways to do it. Due to the hidden 0.75 second aftercast delay to all spells, you will get the fastest heals by casting glimmer twice in a row.  +  will trigger in 1.25 seconds.  +  +  will put a 0.5 second aftercast delay inbetween your 2 s. For a quarter of a second, you will have a weaker heal. It's not much, but during a good spike, it can mean the difference between a save and a death. Play around with the two combos and recognize the timing difference.  +  vs  +  + . Knowing when to go into  mode is key. You can cast it on recharge, or save it until you need to do a big heal spam at low energy. Casting  it on recharge can lead you into wasting a lot of free energy at a critical moment, finding yourself drained later when you need it. Do not let your energy get below 10 without casting divine spirit, and make sure you have a fresh  on first.  requires good decision making to use correctly. You can even use it in your high energy weapon set, then switch back to your main weapon set to get your energy back to full before  ends. This build is strong vs interrupts. Be careful not to get your  caught by .

Carbuncle - Not only do you need to use  mode properly, there are many other uncommon mechanics involved with running this build. As a Boon Prot, you need to know how to conserve energy and prioritise heals much more than other builds. Keep  on always, and be sure to immediately re-cast it if it gets stripped. If you don't pay attention to this, your heals will be crap and everyone will die fast. With  on,  and  make what I call the best anti-spike in the game. Try doing them in that order, on a deep wounded target with many conditions and low HP, and you will see why I call it that. Before the recent nerf of , you could alternate  and  back and forth all day as you need. That loop is now nerfed, but the build is still powerful.  and tanking hexes will feed your  to turn you into a heal powerhouse. This build is very strong against teams like  spike. There is a trick you can do with this build while in  mode. Wait until you have 10 energy, then use . Spam your 1/4 cast time heals and notice that the -1 penalty from  is negated, because it cannot take your energy below 0. By the time  mode ends, you will have completed a great deal of power heals, and  will have helped you regain a great deal of energy in the process. With a Boon Prot, there is a neccessary skill and technique that almost noone knows about these days. It involves . Whenever you cast a spell, especially , follow it up with signet of devotion. If the target doesn't need a heal by the time it's almost cast, tap forward to cancel it and recast it again immediately. I call this a cancel/cast. By doing this, you can get a lot of free heals in and conserve a great deal of energy. And due to  being a signet, there is no aftercast delay. Try doing  +  + , and notice how fast the second  heals after . The after effect of triggering  further cuts down the heal time delay while casting . Most players consider signet of devotion as being crap, but they simply dont understand it and the mechanics involved. You can even use  to pull interrupts and avoid them via cancel/cast. This build is strong vs interrupts, and anti-Monk builds like  make it stronger. What doesn't kill you, makes you stronger.
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