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 Protectrocutioners

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Terran
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Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Protectrocutioners Empty
PostSubject: Protectrocutioners   Protectrocutioners EmptyTue Feb 15, 2011 4:12 pm




[Amperage;OgVEMHyJy4Ao/GljlgAYraACHA]
[Circuit;OgVEMHyJy4Ao/GljlgAYraACHA]
[Current;OgVEMHyJy4Ao/GljlgAYraACHA]
[Field;OgVEMHyJy4Ao/GljlgAYraACHA]
[Plasma;OgVEMHyJy4Ao/GljlgAYraACHA]
[Voltage;OgVEMHyJy4Ao/GljlgAYraACHA]
[Charge;OwUUMw2+G4SvVWaNggE+DtEmA2EA]
[Ion;OwIT8SIjz4mCcmrc4l0mcEA]
[build prof][/build]


Last edited by The Architect on Fri Mar 04, 2011 4:09 am; edited 3 times in total
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Terran
Admin
Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Protectrocutioners Empty
PostSubject: Re: Protectrocutioners   Protectrocutioners EmptyWed Feb 16, 2011 7:34 am

[Amperage;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Circuit;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Current;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Field;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Plasma;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Voltage;OgVEMHyJy4Ao/GljlgAYraACHA][Equip;Pk5Bm2aTkea4jGVvr4gmI9wAjmIBLPirIpSRgmIBrhhmI9E]
[Charge;OwUUMw2+G4SvVWaNggE+DtEmA2EA][Equip;Pk5hn2gwlSakkmWXqAh2INxIj2IBLbi2IvSZg2IBr7m2I9E]
[Ion;OwIT8SIjz4mCcmrc4l0mcEA][Equip;Pk5hn2gwlSakkmWXqAn2ILxEn2IBLZi2I1S/m2IBrDn2I9E]
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Terran
Admin
Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Protectrocutioners Empty
PostSubject: Re: Protectrocutioners   Protectrocutioners EmptyWed Mar 02, 2011 5:54 am

This build is very successful even with beginners running it. But in the hands of a skilled team, it has a great potential. This is a good build for learning how to share calling and following simulataneously. This is the defensive version of the Electrocutioners build. Like most builds, the biggest mistake you can make is to go after monks. If there are 2 warriors heading right for you, go right for them head on. Go for their most dangerous offensive players first, and try to hit mobs. Get them down, and keep them down. Most monks will not be able to keep up with the damage, especially if you all attack the same target. Watch out for [spirit bond] and [protective spirit], change your target if that happens and the opposing Monks will have wasted their expensive prots.

Elementalists - Keep your [Air Attunement] [stone striker] and [mantra of earth] up at all times. Before battle, precast [arcane echo], and use it on [invoke lightning] before they get a chance to strip it. Your combo should go like this - [arcane echo][invoke lightning][invoke lightning][chain lightning][lightning orb][invoke lightning][invoke lightning][chain lightning][lightning orb]. After that, you will lose your arcane echo. As soon as you get [arcane echo] back, do your double [invoke lightning] combo again. Use [stone striker] as a cover for [air attunement]. Notice that the combination of [stone striker] and [mantra of earth] mean that all physical and elemental damage you take is greatly reduced and gives you 2 energy per hit. Also note that [stone striker] converts your own damage to earth damage. This means that your damage will bypass the defences of teams that bring bonus armor vs lightning damage. A little trick you can do is compare the damage on a target with and without [stone striker], to change your damage between lightning and earth. This will prove whether they are using lightning or earth armor bonuses, and you can adjust your damage type to compensate. The damage is brutal and will take down practically anything in no time. Don't hold back when using this build, play offensively.

Charge - This is a fast casting healer. Use [glimmer of light] as your antispike, [healing breeze] as a pre-prot and a set and forget heal, [supportive spirit] on both monks as a pre-prot if the enemy is using knockdown. Save [remove hex] only for emergency removals, and do not remove hexes from the other Monk unless he calls it. Don't be scared of getting close to your opponent to trigger [channeling]. It can be combined with [divine spirit] for massive energy gain. When in [divine spirit] mode, be sure you're close to your opponent to get the most ouf of [channeling], and spam your 1/4 cast time spells [glimmer of light][patient spirit][vigorous spirit] to get all your energy back to maximum in seconds. When antispiking, there are 2 ways to do it. Due to the hidden 0.75 second aftercast delay to all spells, you will get the fastest heals by casting glimmer twice in a row. [glimmer of light] + [glimmer of light] will trigger in 1.25 seconds. [glimmer of light] + [patient spirit] + [glimmer of light] will put a 0.5 second aftercast delay inbetween your 2 [glimmer of light]s. For a quarter of a second, you will have a weaker heal. It's not much, but during a good spike, it can mean the difference between a save and a death. Play around with the two combos and recognize the timing difference. [glimmer of light] + [glimmer of light] vs [glimmer of light] + [patient spirit] + [glimmer of light]. Knowing when to go into [divine spirit] mode is key. You can cast it on recharge, or save it until you need to do a big heal spam at low energy. Casting [divine spirit] it on recharge can lead you into wasting a lot of free energy at a critical moment, finding yourself drained later when you need it. Do not let your energy get below 10 without casting divine spirit, and make sure you have a fresh [channeling] on first. [divine spirit] requires good decision making to use correctly. You can even use it in your high energy weapon set, then switch back to your main weapon set to get your energy back to full before [divine spirit] ends. This build is strong vs interrupts. Be careful not to get your [glimmer of light] caught by [diversion].

Ion - Not only do you need to use [divine spirit] mode properly, there are many other uncommon mechanics involved with running this build. As a Boon Prot, you need to know how to conserve energy and prioritise heals much more than other builds. Keep [divine boon] on always, and be sure to immediately re-cast it if it gets stripped. If you don't pay attention to this, your heals will be crap and everyone will die fast. With [divine boon] on, [draw conditions] and [reversal of fortune] make what I call the best anti-spike in the game. Try doing them in that order, on a deep wounded target with many conditions and low HP, and you will see why I call it that. Before the recent nerf of [draw conditions], you could alternate [draw conditions] and [reversal of fortune] back and forth all day as you need. That loop is now nerfed, but the build is still powerful. [Draw conditions] and tanking hexes will feed your [melandrus resilience] to turn you into a heal powerhouse. This build is very strong against teams like [fragility] spike. There is a trick you can do with this build while in [divine spirit] mode. Wait until you have 10 energy, then use [divine spirit]. Spam your 1/4 cast time heals and notice that the -1 penalty from [divine boon] is negated, because it cannot take your energy below 0. By the time [divine spirit] mode ends, you will have completed a great deal of power heals, and [melandrus resilience] will have helped you regain a great deal of energy in the process. With a Boon Prot, there is a neccessary skill and technique that almost noone knows about these days. It involves [signet of devotion]. Whenever you cast a spell, especially [reversal of fortune], follow it up with signet of devotion. If the target doesn't need a heal by the time its almost cast, tap forward to cancel it and recast it again immediately. I call this a cancel/cast. By doing this, you can get a lot of free heals in and conserve a great deal of energy. And due to [signet of devotion] being a signet, there is no aftercast delay. Try doing [reversal of fortune] + [signet of devotion] + [reversal of fortune], and notice how fast the second [reversal of fortune] heals after [signet of devotion]. The after effect of triggering [reversal of fortune] further cuts down the heal time delay while casting [signet of devotion]. Most players consider signet of devotion as being crap, but they simply dont understand it and the mechanics involved. You can even use [signet of devotion] to pull interrupts and avoid them via cancel/cast. This build is strong vs interrupts, and anti-Monk builds like [migraine] make it stronger. What doesn't kill you, makes you stronger.[build prof][/build]
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