Default Ritualist - Explanation not done yet
Nuno - Explanation not done yet
Xinrae Support - Even though the focus of this build is to heal, [xinraes weapon] stacks up a lot of damage over time. Use it as much as you can within safety limits. If energy is a problem, use [soothing memories] as a main heal. [xinrae's weapon]+[spirit light] work as your antispike reaction combo. If your team is getting worn down and you need an emergency heal, use [spirit light] like you would an infuse. Normally, try and focus on [Xinrae's weapon] and [soothing memories] for lighter heals, while reserving [spirit light] for danger zones when an ally is under 50% HP. There are several tricks with your spirit. Firstly, recast [empowerment] on recharge, fit it in as much as you safely can. Follow it up as soon as possible with a [spirit siphon]. every 10-15 seconds, you can use another [spirit siphon] on it to begin recieving an energy gain. Right before you cast [empowerment], [spirit siphon] it, then [spirit siphon] the new [empowerment] again immediately after. You can gain a lot of energy this way. You can gain a lot of energy by looking for enemy spirits as well, and [spirit siphon]ing them also. [Empowerment] and [protective was kaolai] don't just give you bonuses for your skills, they also buff your armor, health and energy. Try to keep them both up at all times. If you desperately need to do an aoe antispike while [protective was kaolai] still recharging, it's ok to drop it, but it comes at a cost. You can also do a double [protective was kaolai] drop for a massive teamwide antispike and give your monks a rest. Try to beat everyone else to resurrecting Monks if you safely can inbetween heals. Cancel/cast by tapping forward if you run out of time and need to antispike before you get them up. If you get them up, you give them 100% energy and give your team a second wind. Use [remove hex] as needed.
Xinrae Damage - Explanation not done yet
Glaive 1 - Explanation not done yet
Glaive 2 - Explanation not done yet
Glaive 3 - Explanation not done yet
Glaive 4 - Explanation not done yet
Glaive 5 - Explanation not done yet
Melee Buffer - Your job is to stay mostly on the melee you are buffing. Use [weapon of fury] to help them charge up, then watch for their spike. Once your melee goes in for a spike, immediately cast [spirit rift] on his target, then [splinter weapon] and [ancestors rage] on him. You will have to press t to target the enemy for [spirit rift], then click your melee buddy to apply [splinter weapon] and [ancestors rage]. Once the melee combo is completed, finish with a new [weapon of fury]. Try to keep [judges insight] on your melee buddy at all times. Use [judges intervention] as an antispike, and for someone who is about to die. Try and use [smite condition] on your melee buddy only. Sparing it for your monks only when they need it. This build requires you to be fast to respond to your melee buddy's cues.[build prof][/build]