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 Metal Gear

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Terran
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Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Metal Gear Empty
PostSubject: Metal Gear   Metal Gear EmptyTue Feb 15, 2011 5:36 pm






[Snake;OQYTs0IS5xw8XFA9lnBiFwM1AA]
[Raiden;OgVCgMzDg+bUOWCCAkhoIcA]
[Meryl;OgajoopMLOAYo7/VcLAGv0XbBA]
[Fat Man;OAVDMatmS1MKgpBLBiOoBfBCAA]
[Mei Ling;OQRDApwUCnskKN93MxIA]
[Gray Fox;OAOjEyiKJOW7o5krlkcn2DTmJA]
[Otacon;OwUUMw2+G4SvVWaNggE+DtEmA2EA]
[Naomi;OwIT8SIjz4mCcmrc4l0mcEA][build prof][/build]


Last edited by The Architect on Sat May 21, 2011 7:12 am; edited 6 times in total
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Terran
Admin
Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Metal Gear Empty
PostSubject: Re: Metal Gear   Metal Gear EmptyWed Feb 16, 2011 7:24 am

[Snake;OQYTs0IS5xw8XFA9lnBiFwM1AA][Equip;Pk5hnWagkkaikiWXqKhiIRxSjiIBLniyI/SjgiIBrzhiI9E]
[Raiden;OgVCgMzDg+bUOWCCAkhoIcA][Equip;PkpBmWaTkeq4giI9wAjiIBLPirIpSRgiIBrhhiI9EA]
[Meryl;OgajoopMLOAYo7/VcLAGv0XbBA][Equip;PkphQvaI+kqOp1I90Sp1IBLFp1IFXNp1IBrRp1I3DA]
[Fat Man;OAVDMatmS1MKgpBLBiOoBfBCAA][Equip;Pk5hbOJgjSa0jJVRq0g5Irx8i5IBLNi5IvRLg5IBrdh5I9E]
[Mei Ling;OQRDApwUCnskKN93MxIA][Equip;Pk5hbWIgjSaqjCVLqwlyItw0lyIBL/hyIXSvlyIBrzlyI9E]
[Gray Fox;OAOjEyiKJOW7o5krlkcn2DTmJA][Equip;PkpxUPbTkiqIo5I90Mo5IDLro5IvVHo5IDrLo5INFA]
[Otacon;OwUUMw2+G4SvVWaNggE+DtEmA2EA][Equip;Pk5hnegwlSakkjWXqAhzINxIjzIBLbizIvSZgzIBr7mzI9E]
[Naomi;OwIT8SIjz4mCcmrc4l0mcEA][Equip;Pk5hnegwlSakkjWXqAnzILxEnzIBLZizI1S/mzIBrDnzI9E]


Last edited by The Architect on Sat May 21, 2011 7:13 am; edited 1 time in total
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Terran
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Terran


Posts : 812
Join date : 2011-02-15
Age : 105
Location : Terrestrial

Metal Gear Empty
PostSubject: Re: Metal Gear   Metal Gear EmptyMon Mar 07, 2011 2:38 pm

Snake -

Raiden - Keep your [Air Attunement] up at all times. Before battle, precast [arcane echo], and use it on [invoke lightning] before they get a chance to strip it. Your combo should go like this - [arcane echo][invoke lightning][invoke lightning][chain lightning][lightning orb][invoke lightning][invoke lightning][chain lightning][lightning orb]. After that, you will lose your arcane echo, and are free to use [glyph of lesser energy] and [gale] as needed. As soon as you get [arcane echo] back, do your double [invoke lightning] combo again. The damage is brutal and will take down practically anything in no time. Don't hold back when using this build, play offensively. Watch out for [spirit bond] and [protective spirit], change your target if that happens and the opposing Monks will have wasted their expensive prots.

Meryl -

Fat Man -

Mei Ling -

Gray Fox - Even though the focus of this build is to heal, [xinraes weapon] stacks up a lot of damage over time. Use it as much as you can within safety limits. If energy is a problem, use [soothing memories] as a main heal. [xinrae's weapon]+[spirit light] work as your antispike reaction combo. If your team is getting worn down and you need an emergency heal, use [spirit light] like you would an infuse. Normally, try and focus on [Xinrae's weapon] and [soothing memories] for lighter heals, while reserving [spirit light] for danger zones when an ally is under 50% HP. There are several tricks with your spirit. Firstly, recast [empowerment] on recharge, fit it in as much as you safely can. Follow it up as soon as possible with a [spirit siphon]. every 10-15 seconds, you can use another [spirit siphon] on it to begin recieving an energy gain. Right before you cast [empowerment], [spirit syphon] it, then [spirit syphon] the new [empowerment[ again immediately after. You can gain a lot of energy this way. You can gain a lot of energy by looking for enemy spirits as well, and [spirit siphon]ing them also. [Empowerment] and [protective was kaolai] don't just give you bonuses for your skills, they also buff your armor, health and energy. Try to keep them both up at all times. If you desperately need to do an aoe antispike while [protective was kaolai] still recharging, it's ok to drop it, but it comes at a cost. You can also do a double [protective was kaolai] drop for a massive teamwide antispike and give your monks a rest. Try to beat everyone else to resurrecting Monks if you safely can inbetween heals. Cancel/cast by tapping forward if you run out of time and need to antispike before you get them up. If you get them up, you give them 100% energy and give your team a second wind. Use [remove hex] as needed.

Otacon - This is a fast casting healer. Use [glimmer of light] as your antispike, [healing breeze] as a pre-prot and a set and forget heal, [supportive spirit] on both monks as a pre-prot if the enemy is using knockdown. Use [remove hex] to remove important hexes in-between heals. Don't be scared of getting close to your opponent to trigger [channeling]. It can be combined with [divine spirit] for massive energy gain. When in [divine spirit] mode, be sure you're close to your opponent to get the most ouf of [channeling], and spam your 1/4 cast time spells [glimmer of light][patient spirit][vigorous spirit] to get all your energy back to maximum in seconds. When antispiking, there are 2 ways to do it. Due to the hidden 0.75 second aftercast delay to all spells, you will get the fastest heals by casting glimmer twice in a row. [glimmer of light] + [glimmer of light] will trigger in 1.25 seconds. [glimmer of light] + [patient spirit] + [glimmer of light] will put a 0.5 second aftercast delay inbetween your 2 [glimmer of light]s. For a quarter of a second, you will have a weaker heal. It's not much, but during a good spike, it can mean the difference between a save and a death. Play around with the two combos and recognize the timing difference. [glimmer of light] + [glimmer of light] vs [glimmer of light] + [patient spirit] + [glimmer of light]. Knowing when to go into [divine spirit] mode is key. You can cast it on recharge, or save it until you need to do a big heal spam at low energy. Casting [divine spirit] it on recharge can lead you into wasting a lot of free energy at a critical moment, finding yourself drained later when you need it. Do not let your energy get below 10 without casting divine spirit, and make sure you have a fresh [channeling] on first. [divine spirit] requires good decision making to use correctly. You can even use it in your high energy weapon set, then switch back to your main weapon set to get your energy back to full before [divine spirit] ends. This build is strong vs interrupts. Be careful not to get your [glimmer of light] caught by [diversion].

Naomi - The first thing most players will notice is the lack of [infuse health], and ask why two Healers instead of a Healer and a Prot? The answer is simple, it works better. People will blindly claim otherwise, but don't listen to them, they have no idea what they're talking about and they're only parroting what someone else told them. People almost always die from a lack of heals, not from a lack of prots or antispike. Single target spike teams are uncommon and weak anyway, and take a long time to spike out your team even if they get their spikes through. AOE spikes like [Invoke Lightning] are what you should be worried about, and having a Monk that can afford to use [healing burst] on recharge is vital. If you cannot antispike without [infuse health], then you're just not paying enough attention. Practice your antispike reaction times so that you don't have to think about what you're doing before you antispike. Doing so will reduce your reaction times by at least half a second. Other monks blow all their energy on [infuse health] and utility skills. Leave the condition removal up to someone else, its a healers primary job to keep everyone alive. Keeping everyone clean is secondary to that. A [Life sheath] prot is all you need for condition removals anyway. A good powerful heal combo is [healing burst][patient spirit][dwaynas kiss][healing burst]. Follow up any heals with [signet of rejuvenation] or [signet of devotion] wherever possible. As they are signets, they have no aftercast delay, and hence allow you to lead into your next [healing burst] faster. You should never run out of energy with this build. When you go into [divine spirit] mode, spam all your energy spells as fast as you can. Remember that [deny hexes] can remove multiple hexes at one time. Make sure that [divine spirit][heavens delight] and [signet of devotion] are in recharge to make the most of [deny hexes]. With this build, even the harshest energy denial builds cannot stop you from healing. Keep your eye out in case someone uses [primal echoes].[build prof][/build]
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PostSubject: Re: Metal Gear   Metal Gear Empty

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