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 Profession - Dervish

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Terran
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PostSubject: Profession - Dervish   Thu Feb 24, 2011 3:19 am





Last edited by Terran on Tue Oct 04, 2011 8:25 am; edited 5 times in total
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PostSubject: Re: Profession - Dervish   Wed Mar 02, 2011 12:34 pm

[Wounding Strike;OgajoopMLOAYo7/VcLAGv0XbBA][Equip;PkphQvaI+kqOp1I90Sp1IBLFp1IFXNp1IBrRp1I3DA]
[Avatar of Grenth;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Balls of Steel;Ogakkkps6wmz5OA7KGwCACM21UA][Equip;PkphQ3YH+kqep2I90ip2IDLFp2IFXdp2IDrhp2IDLA]


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PostSubject: Re: Profession - Dervish   Wed Mar 02, 2011 12:37 pm

Wounding Strike - Keep your  on at all times. Cover it with  and . Use  and  for your  deep wound. If you're running out of energy, make sure you get close enough to the enemy to get the maximum benefit from . Your attack combo is . Your attack combo will recharge fast, and is spammable thanks to  feeding you enough energy back. Try to keep  up all the time, by reapplying it every time it recharges. Spike hard, fast and repeatedly. Don't worry if you dont get a Monk, you will outdamage your opponents by far.

Avatar of Grenth - Keep  and  up at all times. Cover  with  and , in that order. When you do your combo, cast , followed by . Due to stripping off  last, your combo will be close to recharging again. Notice the low Scythe Mastery in this build.  and  will reduce your damage and convert it to life steal. With low scythe mastery, you don't get penalized for the damage reduction, because it cannot take your damage to below zero. This frees up your attributes, requiring only enough Scythe Mastery for your deep wound duration. Your attacks will deal pure life steal, helping you survive while bypasssing armor. If you hit multiple foes, the life steal stacks up considerably.
Balls of Steel - Explanation not done yet
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