Wounding Strike - Keep your [conjure flame] on at all times. Cover it with [eremites zeal] and [heart of holy flame]. Use [eremites zeal] and [heart of holy flame] for your [wounding strike] deep wound. If you're running out of energy, make sure you get close enough to the enemy to get the maximum benefit from [eremites zeal]. Your attack combo is [wounding strike][victorious sweep][crippling sweep]. Your attack combo will recharge fast, and is spammable thanks to [eremites zeal] feeding you enough energy back. Try to keep [heart of fury] up all the time, by reapplying it every time it recharges. Spike hard, fast and repeatedly. Don't worry if you dont get a Monk, you will outdamage your opponents by far.
Avatar of Grenth - Keep [avatar of grenth] and [grenths aura] up at all times. Cover [grenths aura] with [balthazars rage] and [whirling charge], in that order. When you do your combo, cast [nightmare weapon], followed by [twin moon sweep][wearying strike]. Due to stripping off [balthazars rage] last, your combo will be close to recharging again. Notice the low Scythe Mastery in this build. [grenths aura] and [nightmare weapon] will reduce your damage and convert it to life steal. With low scythe mastery, you don't get penalized for the damage reduction, because it cannot take your damage to below zero. This frees up your attributes, requiring only enough Scythe Mastery for your deep wound duration. Your attacks will deal pure life steal, helping you survive while bypasssing armor. If you hit multiple foes, the life steal stacks up considerably.[build prof][/build]
Balls of Steel - Explanation not done yet