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 Grenth's Nightmares

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Terran
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Terran


Posts : 812
Join date : 2011-02-15
Age : 106
Location : Terrestrial

Grenth's Nightmares Empty
PostSubject: Grenth's Nightmares   Grenth's Nightmares EmptyTue Feb 22, 2011 4:37 pm




[Fear;OgikIipj6yuzzNAjgxuCgNW3H+C]
[Horror;OgikIipj6yuzzNAjgxuCgNW3H+C]
[Trauma;OgikIipj6yuzzNAjgxuCgNW3H+C]
[Anxiety;OgikIipj6yuzzNAjgxuCgNW3H+C]
[Stress;OgikIipj6yuzzNAjgxuCgNW3H+C]
[Apnea;OAOjEyiKJOW7o5krlkcn2DTmJA]
[Insomnia;OwUUMw2+G4SvVWaNggE+DtEmA2EA]
[Coma;OwUTMw3C3ZMKQmJdxLSLxEYTAA]
[build prof][/build]


Last edited by The Architect on Fri Mar 04, 2011 3:42 am; edited 2 times in total
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Terran
Admin
Terran


Posts : 812
Join date : 2011-02-15
Age : 106
Location : Terrestrial

Grenth's Nightmares Empty
PostSubject: Re: Grenth's Nightmares   Grenth's Nightmares EmptyTue Feb 22, 2011 4:38 pm

[Fear;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Horror;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Trauma;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Anxiety;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Stress;OgikIipj6yuzzNAjgxuCgNW3H+C][Equip;Pk5hQnWH+SaojJVPqOp0IB7Sp0I9EHp0I3TNp0IBrRp0I9D]
[Apnea;OAOjEyiKJOW7o5krlkcn2DTmJA][Equip;PkpxUvaTkiqIo1I90Mo1IDLro1IvVHo1IDrLo1INFA]
[Insomnia;OwUUMw2+G4SvVWaNggE+DtEmA2EA][Equip;Pk5hnOhwlSakkpWXqAhyINxIjyIBLbiyIvSZgyIBr7myI9E]
[Coma;OwUTMw3C3ZMKQmJdxLSLxEYTAA][Equip;Pk5hnegwlSakkjWXqAnzILxEnzIBLZizI1S/mzIBrDnzI9E]
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Terran
Admin
Terran


Posts : 812
Join date : 2011-02-15
Age : 106
Location : Terrestrial

Grenth's Nightmares Empty
PostSubject: Re: Grenth's Nightmares   Grenth's Nightmares EmptyMon Mar 07, 2011 12:56 pm

This build focusses on the power of Grenth. Life stealing Scythe, Grim Reaper style, with the spread of disease.

Fear, Horror, Trauma, Anxiety, Stress - Keep [avatar of grenth] and [grenths aura] up at all times. Cover [grenths aura] with [balthazars rage] and [whirling charge], in that order. When you do your combo, cast [nightmare weapon], followed by [twin moon sweep][wearying strike]. Due to stripping off [balthazars rage] last, your combo will be close to recharging again. Notice the low Scythe Mastery in this build. [grenths aura] and [nightmare weapon] will reduce your damage and convert it to life steal. With low scythe mastery, you don't get penalized for the damage reduction, because it cannot take your damage to below zero. This frees up your attributes, requiring only enough Scythe Mastery for your deep wound duration. Your attacks will deal pure life steal, helping you survive while bypasssing armor. If you hit multiple foes, the life steal stacks up considerably.

Apnea - Even though the focus of this build is to heal, [xinraes weapon] stacks up a lot of damage over time. Use it as much as you can within safety limits. If energy is a problem, use [soothing memories] as a main heal. [xinrae's weapon]+[spirit light] work as your antispike reaction combo. If your team is getting worn down and you need an emergency heal, use [spirit light] like you would an infuse. Normally, try and focus on [Xinrae's weapon] and [soothing memories] for lighter heals, while reserving [spirit light] for danger zones when an ally is under 50% HP. There are several tricks with your spirit. Firstly, recast [empowerment] on recharge, fit it in as much as you safely can. Follow it up as soon as possible with a [spirit siphon]. every 10-15 seconds, you can use another [spirit siphon] on it to begin recieving an energy gain. Right before you cast [empowerment], [spirit syphon] it, then [spirit syphon] the new [empowerment[ again immediately after. You can gain a lot of energy this way. You can gain a lot of energy by looking for enemy spirits as well, and [spirit siphon]ing them also. [Empowerment] and [protective was kaolai] don't just give you bonuses for your skills, they also buff your armor, health and energy. Try to keep them both up at all times. If you desperately need to do an aoe antispike while [protective was kaolai] still recharging, it's ok to drop it, but it comes at a cost. You can also do a double [protective was kaolai] drop for a massive teamwide antispike and give your monks a rest. Try to beat everyone else to resurrecting Monks if you safely can inbetween heals. Cancel/cast by tapping forward if you run out of time and need to antispike before you get them up. If you get them up, you give them 100% energy and give your team a second wind. Use [remove hex] as needed.

Insomnia - This is a fast casting healer. Use [glimmer of light] as your antispike, [healing breeze] as a pre-prot and a set and forget heal, [supportive spirit] on both monks as a pre-prot if the enemy is using knockdown. Use [remove hex] to remove important hexes in-between heals. Don't be scared of getting close to your opponent to trigger [channeling]. It can be combined with [divine spirit] for massive energy gain. When in [divine spirit] mode, be sure you're close to your opponent to get the most ouf of [channeling], and spam your 1/4 cast time spells [glimmer of light][patient spirit][vigorous spirit] to get all your energy back to maximum in seconds. When antispiking, there are 2 ways to do it. Due to the hidden 0.75 second aftercast delay to all spells, you will get the fastest heals by casting glimmer twice in a row. [glimmer of light] + [glimmer of light] will trigger in 1.25 seconds. [glimmer of light] + [patient spirit] + [glimmer of light] will put a 0.5 second aftercast delay inbetween your 2 [glimmer of light]s. For a quarter of a second, you will have a weaker heal. It's not much, but during a good spike, it can mean the difference between a save and a death. Play around with the two combos and recognize the timing difference. [glimmer of light] + [glimmer of light] vs [glimmer of light] + [patient spirit] + [glimmer of light]. Knowing when to go into [divine spirit] mode is key. You can cast it on recharge, or save it until you need to do a big heal spam at low energy. Casting [divine spirit] it on recharge can lead you into wasting a lot of free energy at a critical moment, finding yourself drained later when you need it. Do not let your energy get below 10 without casting divine spirit, and make sure you have a fresh [channeling] on first. [divine spirit] requires good decision making to use correctly. You can even use it in your high energy weapon set, then switch back to your main weapon set to get your energy back to full before [divine spirit] ends. This build is strong vs interrupts. Be careful not to get your [glimmer of light] caught by [diversion].

Coma - [build prof][/build]
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PostSubject: Re: Grenth's Nightmares   Grenth's Nightmares Empty

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